In which I go through the list of casters. I’m not going to be doing what I did with Ghost Fleet with a “yes”, “maybe” or “no” ranking this time. Because of the options associated with the theme and there not necessarily being an “ideal” way to build it, I’m going to go with a 1-5 scale of how a theme fits a particular caster. Roughly as follows:
5 – Unless something outrageous comes out in the future, I will only play this caster competitively in Infernal Machines and nothing else. It’s a perfect match.
4 – This caster derives significant benefit from most aspects of Infernal Machines and it contains enough elements this caster likes to be a strong consideration.
3 – This caster would prefer to have models that aren’t allowed in this theme, but the free points and other benefits make it perfectly workable.
2 – This caster would do far better with a different set of tools. The free points and theme benefits are a barely acceptable substitute for missing models.
1 – I will never play this caster in Infernal Machines. It’s anti-synergy.
Continue reading “Dojo: Infernal Machines (Part 2)”